The Banzai Institute - Houston Branch
A list of Skills used in the campaign. These are currently in flux and may change before the game gets under way.
- Lore (Not available to starting characters)
- Social Science
Initial recruits to the Institute may begin with columnar based skills worth up to 20 points. By the end of the first year they must conform to a skill pyramid with a minimum of 1 great skill. It is expected that during the first year each recruit will earn a minimum of 5 skill points just for being at the Institute, with another 5 or more coming from any possible adventures/outings they may have during the first year.
In addition to the skill set they possess, each starting character has 3 free stunts and a refresh of 3. Up to 2 of these refresh points may be spend on more stunts or extras. For each 5 skill points an Intern earns, they pick up an additional refresh, which may be kept or spend on a stunt or extra.
By the end of the second year Interns must have a minimum of 1 superb skill and still maintain a proper pyramid. During the second year Interns should also expect to earn 5 skill points just being at the Institute, with another 5 or more coming from any possible adventures/outings they may have. At this point they are no longer Interns, but full members of the Institute should they want to stay.