Skill List

A list of Skills used in the campaign. These are currently in flux and may change before the game gets under way.

  • Arts/Performance
  • Athletics
  • Awareness/Notice
  • Burglary
  • Contacts
  • Crafts
  • Deceit
  • Discipline/Will
  • Drive
  • Empathy
  • Fists
  • Intimidation
  • Investigation
  • Lore (Not available to starting characters)
  • Persuasion
  • Rapport
  • Science
  • Shooting
  • Social Science
  • Stealth
  • Weapons

Initial recruits to the Institute may begin with columnar based skills worth up to 20 points. By the end of the first year they must conform to a skill pyramid with a minimum of 1 great skill. It is expected that during the first year each recruit will earn a minimum of 5 skill points just for being at the Institute, with another 5 or more coming from any possible adventures/outings they may have during the first year.
In addition to the skill set they possess, each starting character has 3 free stunts and a refresh of 3. Up to 2 of these refresh points may be spend on more stunts or extras. For each 5 skill points an Intern earns, they pick up an additional refresh, which may be kept or spend on a stunt or extra.
By the end of the second year Interns must have a minimum of 1 superb skill and still maintain a proper pyramid. During the second year Interns should also expect to earn 5 skill points just being at the Institute, with another 5 or more coming from any possible adventures/outings they may have. At this point they are no longer Interns, but full members of the Institute should they want to stay.

Skill List

The Banzai Institute - Houston Branch mmwDoval